Project Narrative:

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MicrosoftTeams-video (1).mp4

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The goal of this project was to create an end effector system for the Q-Arm that would be used to handle products in a warehouse. This system needs to be able to handle a large variety of shapes and textures of products reliably, something current warehouses struggle with. The specific scenario provided to us was 6 objects of varying shapes and surface textures, including five 3D printed items and a sponge.

Project timeline: October 27th 2025 - December 3th 2025.

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Unfortuantely I do not have pictures of the final end effector on the Q-arm. However, many of the pictures below represent the end-effector by itself.

Team’s Work and Personal Contributions

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My role on the team was Subject Matter Expert. Apart from my role in citing all the references for the short summary, I ensured that all the parts of the Final Report were finished by their respective members and completed the short summary alongside my other SME and team members. For the rest of the project, I made contributions outlined below.

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End-effector Mechanism

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Image (1).jpeg

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Code

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Iterating on the design

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Screenshot 2025-12-30 at 4.53.43 PM.png

He made improvements and showed these videos:

MicrosoftTeams-video (1).mp4

MicrosoftTeams-video.mp4

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Reflection

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For this project, my team was able to pick up the sponge and drop it off at the drop-off location with little reliability.

This is a great start for our end effector design, but should ideally be further iterated to pick up all objects reliably.

To the right I have listed a few improvements we could make on the current design that I came up with.

Additionally, on a personal level, I think I could be better with time management for my next project.

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One such change to the end-effector design is to add an angle at which it picks objects up at. This was an issue we discovered late in the project after testing with the Q-Arm.

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Another change would be a hard-coded or physical limit that prevents the gears from disengaging from the rack. This is important to keep the end effector reliable.

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Finally, what would have made assembly more successful (many parts broke), would have been to reduce the complexity of the parts and reduce the overall quantity of parts.

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Summary

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Our end effector code worked very well, as shown in this video:

ImportedSegment.785901400.162129.mov

On the other hand, our mechanism had some trouble! We were unable to pick up many objects because the angle of the end effector was difficult to work with and could not go perfectly parallel to the table. As a result, many objects slipped out of our grasp. We were able to unreliable pick up the sponge at the end!

Unfortunately, I also do not have a video of the end effector.

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Skills

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3D modelling

This project allowed me to apply my knowledge of CAD to create prototypes of the end effector design. Additionally, it allowed me to learn about the design process, with iteration, testing, and motion transmission. This was the first time I 3D modelled something I designed myself and it taught me a lot about 3D modelling itself and the application of certain tools.

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Design Proccess

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